Prototype 3D model process
This is my 3D prototype process.
I used foam board and mount board as the main materials.
I started by cutting out the water drop shapes from mountboard for the main part of the design with a craft knife, after I measured them.
Then I cut out a wave line that I would later glue on the foamboard wave part and tested out the placement.
After I cut a rectangle foamboard piece, I started cutting lines on it and making some space in between every cut which would help the material bend for the wave.
After I tried the placement of the mount board wave on the foamboard piece to see if it fits correctly.
After that, I started cutting out the lines on the pieces in where the wave part will be placed.
After I had most of the pieces ready I tested out the foamboard wave on the straight wall of the mountboard to see if it would stand and bend correctly when placed in between the cut.
After the three walls were glued together and let dry, I had the second piece of foamboard which I cut the same way as well and started to place it slowly on the curved side after applying some glue on the edges.
This was a tricky part because the piece wouldn't stay in place and when it did after I reapplied it again and put objects around it to hold until it dried, the end result was still a little messy.
Then for the next part I trimmed the middle part of the foamboard piece so it would be the same size as the cuts in the building.
Then I cut 2 pieces of mountboard for the terrace and the right edge wave part which would help stick the wave to the building and create the curve of the edges.
I glued the two pieces on the wave edges and then started by gluing both of them and the base of the building on a cut mountboard piece.
This is the result of the prototype. Overall I thought I wouldn't be able to complete this because of the curved wall issue, but I tried to assemble it as best as I could. The final outcomes are a bit messy and not precise but the general idea and vision of the design are shown. I believe by creating a prototype for the first time and recognizing mistakes and new ways of application would definitely help on a future model I would try and even helped the thought process of the final 3D outcome as well.
Although this might not have gone as well as you hoped it would, I think it was still valuable practise to better understand the structure and form of your design idea. Well done for getting to the end of this prototype!
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